Last Oasis – Devlog #1 – World Travel



Our very first Devlog about Last Oasis in which we cover the topic of one of the most important aspects of the game – World Travel.

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Last Oasis is a Nomadic Survival MMO. Earth has stopped rotating, and the last human survivors need to outrun the scorching sun in a massive Open World. Join the nomads on their wind-powered walking machines with designs inspired by Theo Jansen’s amazing strandbeests.

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35 thoughts on “Last Oasis – Devlog #1 – World Travel

  1. These "devs" sold a game that isn't playable 24 hours after "pre" release. They have yet to offer refunds. Do not support this behavior and do your research first before purchase.

  2. I love not only the specific ideas in the lore, but the concept of lore elements dictating mechanics in the game. I am trying to figure out how vegetation would be possible however in this scenario. It doesn't seem like there would be enough time for it to grow with the habitable area moving as quickly as it does.

  3. Did anything come of that news that Theo Jansen was not happy that you was using what he considers is designs/art work for your walkers without his permission?

  4. Really cool concept. I saw some combat gameplay and the melee looks kinda ugly to be honest but with a lot of potential. It looks to have some kind of Mordhau-ish look to it. Hopefully you folks improve that and OF COURSE I’m looking forward to trying this game out.

  5. Percebo pelo sotaque que Lucas Stannis é brasileiro. Isso é de se orgulhar! Desejo a você e a toda galera da Donkey Crew muito sucesso nesse projeto. Estou ansioso para jogar Last Oasis! Abraços!

  6. I hope these are a bi weekly thing before launch! I want to know more about those strange Hominids in the trailers and their origins/survival methods. Did some or most humans devolve or are they hyper darwinized primates?

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